While players are travelling around planet Earth, they need to collect enough stellar navigation knowledge (Ticket points called ‘Tix’) to face a trip to the Moon (Luna). Tix can be earned by travelling to different continents, using different vehicles and by observing the Moon, the planets (expansion) and the constellations of stars. In the endgame the Tix are essential to overcome the obstacles to the Moon. The first player reaching the Moon with sufficient Tix covering those difficulties during the trip wins the game. When playing solo, a time restriction is added to win the game depending on the difficulty level.

Overview and components


The board game has player boards, meeples, dice, cards and a sextant first player token. As the game has educational purposes as well, a lot of the sections of the board have been simplified and pragmatically positioned as to reflect the right context of astronomy.

The board has an overview of the three turn phases, a star map, a map of planet Earth, an observation section where the observation cards are laid out spread over four different lunar phases.

The last section plays out the end game of the space race, covering the techniques mastered to attain a journey to the Moon. A lunar space travel track is followed by the challenge card slots where the difficulties are uncovered to be tackled.


‘All children with special education needs and vulnerable people must also get a chance to admire the starry skies’

Based on an idea of Jean-Pierre Grootaerd and Harrie Rutten, this is the basic thought of the LunaTix project as well. The Public Observatory UGent Armand Pien seeks to reach out with their new board game to support the package of books and star maps included with the SSVI telescope donations.

All artwork are provided by artists supporting the education charity ‘Stars Shine for Everyone’ (SSVI):

Meanwhile the game will be published with several booklets as to support gamers, rookie observers and schools:

  • a manual of the game
  • an information booklet (by Pieter Mestdagh and Vincent Verhoeven) covering basic knowledge of astronomy and information of the artwork in the game
  • an EDU-manual (by Maaike Dubois) for teacher support in the classroom, to tackle a seemingly complex content into separate sections covering each concept comprehensively with a mini-game for each of the 5-6 lessons. Each lesson is timed for 50 minutes.


Clair de Lune

NASA Goddard: This visualization attempts to capture the mood of Claude Debussy’s best-known composition, Clair de Lune (moonlight in French). The piece was published in 1905 as the third of four movements in the composer’s Suite Bergamasque, and unlike the other parts of this work, Clair is quiet, contemplative, and slightly melancholy, evoking the feeling …